
Ride 02 · The gentle ride
Elvenar
A city of elves or humans that nobody can attack, built chapter by chapter.
Elvenar is the same studio as Forge of Empires with the fighting switched off. You pick elves or humans, and the choice changes the look of every building and the texture of the whole city: the elven side grows and glows, the human side is timber and stone. Either way the pleasure is laying out a town that looks lovely from the first hour.
There is no player-versus-player at all. Provinces around your city are cleared by negotiating with goods or fighting scripted encounters, and nobody can raid, plunder or even see your city except as a neighbour to visit for a bonus. For a lot of people that is the whole point: it is a building game you can leave for a week without dread.
Progress moves in chapters, each introducing a guest race with its own buildings and resource loop. Those loops are where the depth is — the Dwarves, Fairies and Orcs each want something different from your layout — but the game never becomes a spreadsheet. Fellowships (guilds) run tournaments and the Spire of Eternity, both of which reward regular, modest participation rather than binge sessions.
The shop sells diamonds, used mostly to speed builds and unlock extra expansions. We never felt pushed. The honest limit is depth: once the loop clicks, a visit is pleasant rather than thoughtful, and some chapters feel like waiting for timers. Lovely to look at, easy to keep, never demanding — a good second city for a Forge of Empires player who wants a quieter one.
Queue up if…
- You want a building game with zero risk from other players
- You care how the city looks
- Two short visits a day is your limit
Walk on by if…
- You need competition to stay interested
- Long production timers frustrate you
- You have already played Forge of Empires and want something structurally different
Artwork © InnoGames GmbH. Official press-kit asset used for identification. Facts checked 6 November 2026.